Not sure if this will be in the final version yet, but drew up this space today as an experiment to get a sense of what it would be like to move around in it.
Testing out some Escher-esque architecture.
Things are starting to look a little more interesting…
Finally starting to put together a rough cut of how one level progresses to another. Still searching for a narrative to tie everything together, but definitely starting to get a sense of the direction the game is heading in.
Worked on a new level design today.
Another portrait of artist Evgeny Bondarenko.