Development Update – Water Design Process
The main design challenge I’m working on is the water mechanics in Relativity. Specifically, what are the rules… Continue Reading
The main design challenge I’m working on is the water mechanics in Relativity. Specifically, what are the rules… Continue Reading
Ok, I’m finally getting somewhere with the water branching system: Writing this system was pretty painful due to… Continue Reading
Hey guys, been a while since the last devlog update. Got a new set of approaching deadlines for… Continue Reading
I was in NYC this past weekend for IndieCade East. The event was really great. I didn’t get… Continue Reading
I want to share some super exciting news. As mentioned in my last update, I’m currently in NYC… Continue Reading
The last few days have been pretty intense as I’ve been working to get a playable demo ready… Continue Reading
IndieCade East So, I have some pretty exciting news. I learned a few days ago that I’ll be… Continue Reading
I started working on how to teleport objects across while the player is carrying them. It turned out… Continue Reading
Portals are about 75% finished. Most of the basic functions are now in place. I figured out how… Continue Reading