Vignetting + Noise
Spent the last two days getting the game ready to demo at Indy Pop Con in Indianapolis this… Continue Reading
Spent the last two days getting the game ready to demo at Indy Pop Con in Indianapolis this… Continue Reading
Yesterday, I decided to revisit the topic of edge-detection again. I was reading through the devlog of Lucas… Continue Reading
For the past few days, I have been struggling a lot with optimization problems in the game. I’d… Continue Reading
Notebook Sketches I’ve been meaning for some time to make a post sharing some of my notebook sketches.… Continue Reading
I finally got my edge-detection shader to work on render textures! This took a really long time to… Continue Reading
I was having trouble finding a specific scene file I had worked on about a week ago, and… Continue Reading
Trying out a new design for the door. Glass panels allow the player to see what’s on the… Continue Reading
Yesterday, through a teacher friend of mine, I was invited to demo Relativity to a group of middle… Continue Reading
I’m currently working on a new hub level, and I’d like to take a moment to talk about… Continue Reading
Experimenting with a day/night cycle in the game: