Development Update – Game Feel, Rotation System
Game Feel Improvement A few weeks ago, I wrote a post here about game feel issues in the game, specifically… Continue Reading
Game Feel Improvement A few weeks ago, I wrote a post here about game feel issues in the game, specifically… Continue Reading
Destructoid actually wrote about RELATIVITY two weeks ago, but for some reason I didn’t see this article until… Continue Reading
Today is Thanksgiving in the US. This is a really special time for me, as the very first… Continue Reading
Worked on banner designs for the booth at PlayStation Express: I’m going to go with the blue one.… Continue Reading
“First rule: look up. Second rule: there is no up, objectively speaking.” This is definitely one of the… Continue Reading
Sunday Sunday was the third and final day of PRACTICE. The format of the day was more or… Continue Reading
Saturday – Talks / Discussion Groups / Open Problems The day started at 9 AM with breakfast, which… Continue Reading
This past weekend, I attended the PRACTICE Conference in New York City. If you’re not familiar with it, PRACTICE is… Continue Reading
Game Feel As mentioned in an earlier devlog post, I’m now starting to work on game feel –… Continue Reading
On Tuesday, I got to announce on the official PlayStation Blog that RELATIVITY will be coming out on the… Continue Reading