Development Update – Box Acceleration and Split Depth
Box Acceleration I finally fixed the box acceleration problem. You can now release and re-catch a box during… Continue Reading
Box Acceleration I finally fixed the box acceleration problem. You can now release and re-catch a box during… Continue Reading
Working on getting player falling and object falling to feel right. For player falling, this is the code… Continue Reading
Yesterday I found out RELATIVITY was not selected for the Experimental Gameplay Workshop at GDC. This morning I… Continue Reading
Still very busy with admin and logistical stuff lately. However, I recently came across some really useful level… Continue Reading
Triangle Update I’ve been quite busy with logistical and administrative side of things these last two days, so… Continue Reading
Object carrying is one aspect of the game that has had some problems for a while. I decided… Continue Reading
Unity 5 Continuing to work with Unity 5. All in all, I think a lot of the changes… Continue Reading
UNITY 5 I have made the switch to Unity 5. Wow! I’m not going to lie, I’m pretty… Continue Reading
Yesterday I participated in a group critique session with several other Chicago-based game designers. It was incredibly helpful… Continue Reading
A Mind-Bending Game Being Designed in the Open