UV Mapping, Shaders, Fade-In and Fade-Out
UV Mapping On Friday night, I decided to finally learn to UV map. The reason for this is… Continue Reading
UV Mapping On Friday night, I decided to finally learn to UV map. The reason for this is… Continue Reading
Going from the animation component to the animator component in Unity 5 has been kind of tricky. Still… Continue Reading
Made a level that’s inspired by Indian stepwells, such as this one in Chand Baori: Except in the… Continue Reading
I’m still having problems with the edge-detection shader artifact. While I did find a solution to get rid of… Continue Reading
Continuing to rebuild World No. 1. The window design from yesterday was too busy, so I’ve toned it… Continue Reading
On late Friday night/early Saturday morning, as I usually do, I shared some updates on the weekly Screenshot Saturday thread… Continue Reading
Quote from: Zorg on April 03, 2015, 05:20:27 am I thought about the missing outline of the leaves.… Continue Reading
Got trees for different gravities working. It’s all in one big sandbox level for me to test that… Continue Reading
One challenge with having the cubes grow on trees is that the player could pick a cube off… Continue Reading