The search for a programmer is finally over! I’ve found someone to help me finish the project. They will be starting next Monday. I’ll be doing an official post here introducing the new team member!
I will be returning to E3 this year with Manifold Garden! I actually didn’t think I would be going this year. Only got the news last week, which is quite late. I’m super excited to be showing the new build of the game.
E3 last year was a ton of fun, albeit incredibly exhausting. I received a lot of press from being there last year. Looking forward to seeing what happens this year.
Indy Pop Con
From E3, I will be flying straight to Indianapolis for Indy Pop Con, which begins the next day. I’ll actually be catching the red eye, and going straight from the airport to the convention center to set up.
This will be my 3rd time at Indy Pop Con. I was there at the very first one back in 2014, and it’s really exciting to have seen it grow over the years.
The great thing about this convention is that there’s a really decent size crowd, but still small enough that you can have conversations with people without feeling totally overwhelmed.
When I was there last year, there were players who had been there the previous year, and it’s really great getting their feedback on the game after a year. Looking forward to seeing the returning players and meeting new ones.
Submitted Manifold Garden to Indiecade just in time for the regular submission deadline. I’ve submitted the game to the festival the previous two years, but didn’t get in. Hopefully third time’s the charm!
Manifold Garden featured on Rock Paper Shotgun today! And such a wonderful headline too.
This is very special for me, as during the early stages of development, much of the feedback that I received was that the game looked very generic. It’s so great that now the art style is now making headlines!
I applied to Twitch for partnership. Unfortunately didn’t get it. I’ve heard it’s quite common for people to get rejected the first time though, and applying doesn’t hurt future chances.
Will definitely be continuing to stream development over at: https://www.twitch.tv/williamchyr
It’s been an incredibly positive experience so far. My current schedule is Monday to Friday 3pm CT / 20:00 UTC for about 2 hours.
Interlockable Wire Lines
After a week of struggling with the code, I finally got the interlockable wire lines working. On the interlockables, the wires actually light up bi-directionally.