Started working on orthographic projection edge detection.
Here were the first few passes. The lines are too thick:
Glitchy effect due to my other edge detection shader not working well with orthographic camera, but still really cool looking!
You merely adopted the madness. I was born in it, molded by it:
Playing around with adding background color:
This geometry above is probably too bland and repetitive. But the lines are getting there.
Stepwell level, still a bit glitchy:
I showed Relativity at Bit Bash yesterday, and had a really positive response! I’m still too exhausted to write up too much about it, but do a more detailed post sometime next week.
Also, earlier today, I came up with this idea for a postcard, and was so excited about it, and proceeded to spend the next few hours putting it together.
I’m getting ready for the Tokyo Game Show in less than 2 weeks!
Here’s a design for the poster I’ll have up at the booth:
And here’s a design for the flyers I plan to hand out to people to come by. It’ll be double sided, with the English version on one side, and the Japanese version on the other.
Earlier, I showed the poster designs to TrinketEric (who’s actually the artist on the beautiful Battle Chef Brigade, which just recently got a devloghere that you should all follow!) and he suggested a simple way to improve readability would be to have a very faint semitransparent fill inside the outline, using the off-white color in the background.
Just tried it now, and it works beautifully! Check it out:
As with anything in the game, the posters have to come in a set of six, one for each gravity color. So here they are:
I took these portraits of my fellow resident artists during a six-month long residency at the Swatch Art Peace Hotel in Shanghai. Finally got around to posting them.
Applied a grid texture to the surfaces. Quite like the new look.