Programmer Search, E3, Interlockable Wire Lines

New Programmer

The search for a programmer is finally over! I’ve found someone to help me finish the project. They will be starting next Monday. I’ll be doing an official post here introducing the new team member!



I will be returning to E3 this year with Manifold Garden! I actually didn’t think I would be going this year. Only got the news last week, which is quite late. I’m super excited to be showing the new build of the game.

E3 last year was a ton of fun, albeit incredibly exhausting. I received a lot of press from being there last year.  Looking forward to seeing what happens this year.

Indy Pop Con

indy pop con

From E3, I will be flying straight to Indianapolis for Indy Pop Con, which begins the next day. I’ll actually be catching the red eye, and going straight from the airport to the convention center to set up.

This will be my 3rd time at Indy Pop Con. I was there at the very first one back in 2014, and it’s really exciting to have seen it grow over the years.

The great thing about this convention is that there’s a really decent size crowd, but still small enough that you can have conversations with people without feeling totally overwhelmed.

When I was there last year, there were players who had been there the previous year, and it’s really great getting their feedback on the game after a year. Looking forward to seeing the returning players and meeting new ones.

Indiecade Submitted


Submitted Manifold Garden to Indiecade just in time for the regular submission deadline. I’ve submitted the game to the festival the previous two years, but didn’t get in. Hopefully third time’s the charm!

Rock Paper Shotgunrock paper shotgun manifold garden


Manifold Garden featured on Rock Paper Shotgun today! And such a wonderful headline too.

This is very special for me, as during the early stages of development, much of the feedback that I received was that the game looked very generic. It’s so great that now the art style is now making headlines!

Twitch Partnership

I applied to Twitch for partnership. Unfortunately didn’t get it. I’ve heard it’s quite common for people to get rejected the first time though, and applying doesn’t hurt future chances.

Will definitely be continuing to stream development over at:

It’s been an incredibly positive experience so far. My current schedule is Monday to Friday 3pm CT / 20:00 UTC for about 2 hours.

Interlockable Wire Lines

After a week of struggling with the code, I finally got the interlockable wire lines working. On the interlockables, the wires actually light up bi-directionally.






Post-Holiday Update, Anticipated Game Lists, and Invert Mode

Happy New Year! Wow. 2016. I started Manifold Garden in 2012. It is now 2016. Wow.

Anyway, I’m back in Chicago now and back to working on the game full-time.

End of the year was a bit rough for me – there was a family health emergency. I won’t go into the details here, but I ended up going home a week early, and spent two weeks there. Most of the time was spent at the hospital, including Christmas Eve, which was a bit surreal…

Anyway, all is good now, but that was definitely a very stressful “holiday” period. Make sure to take care of your health, and spend time with your family and friends! Our relationships are the most important things in our lives. Don’t let work get in the way of that.

I’m settling back into my regular work routine, and am excited to continue the development of Manifold Garden.  Lots of exciting updates.

Anticipated Games Of 2016 Lists

Really wonderful news. Manifold Garden was included in several really awesome “most anticipated games of 2016″ lists.


32 Games To Keep On Your Radar in 2016



The Verge

The 44 games we can’t wait to play in 2016




WIRED’s Most Anticipated Videogames of 2016



Invert Mode

I’m actually going to talk about invert mode in the next post, as it’s quite long, but here’s a screenshot of it to give you a taste:


Press / Wallpaper Auto Cycle



Check out this interview with Jonathan Blow on Giant Bomb because

1) The Witness is going to be awesome!

2) At the end of the interview (47:00 time mark), Jonathan is asked:

What was the last game you played that you feel “This has something”.

Jonathan responds with Miegakure and Manifold Garden! He says “it feels like a game that really knows what it wants to do” and “just goes straight there and doesn’t mess around with other things”.

Wow! Incredibly honored!


If you can read French, IndieMag wrote about Manifold Garden!


Très franchement, nous sommes particulièrement emballés par ce jeu aux “géométries impossibles” et soyez certains d’être les premiers informés dès la mention d’une date de sortie pour ce Manifold Garden !

Merci beaucoup IndieMag!

Manifold Garden Wallpaper Auto-Cycle

Ever wanted to automatically fetch and cycle through Manifold Garden images for your wallpaper? Now you can!

Thanks to @pkqk, there’s now a shell script to automatically fetch images from the Manifold Garden tumblr page and cycle through them as your wallpaper.



Development Update – Kotaku

I was in NYC this past weekend for IndieCade East. The event was really great. I didn’t get to attend too many of the talks, but simply meeting other developers and checking out games at the Show & Tell sessions alone was worth the trip. I will do a more detailed write-up of my experience there later this month.

However, I have some very exciting news to share with you all – Relativity has been featured on Kotaku!


I met some of the Kotaku people while in NYC, and they invited me to swing by the office on Monday and play through some of the early levels of the game. It was my first time showing the game to the press, but I think it went super well.

You can check out the article here.

Or, if you’d like to skip right to the playthrough video, here it is: