Additional Press and Save System

When I was in New York earlier this month for Kill Screen Fest, I met up with architecture journalist Alexandra Lange.

My interview with her was just published on Curbed: http://www.curbed.com/2016/6/23/12005774/manifold-garden-video-game-william-chyr

curbed interview

It is one of my favorite interviews I’ve done so far. I talk about the different architectural influences on the game, and how the works of Frank Lloyd Wright and Tadao Ando offer lessons in level design. I highly recommend checking it out if you want to know more about the inspirations behind Manifold Garden.

It seems like Manifold Garden has been getting a lot of press lately. On Thursday, June 23rd, Manifold Garden was on the front page of both Polygon and Curbed!

Polygon Frontpage

curbed front page

Really exciting!

Save System

Tom has been making progress on the save system of the game.

It’s turning out to be a pretty massive undertaking. The challenge is that a lot of the gameplay objects (boxes, water, etc) can be brought from one level to another. This means that there is a very large set of states to account for. For example, you can bring a box from world 1 to world 2, direct water from world 3 to world 2, then use the water from world 3 and the box from world 1 to grow a tree in world 2, then bring a box grown from the tree to world 4…

It’s coming along though, slowly but surely.

Programmer Search, E3, Interlockable Wire Lines

New Programmer

The search for a programmer is finally over! I’ve found someone to help me finish the project. They will be starting next Monday. I’ll be doing an official post here introducing the new team member!

E3

e3

I will be returning to E3 this year with Manifold Garden! I actually didn’t think I would be going this year. Only got the news last week, which is quite late. I’m super excited to be showing the new build of the game.

E3 last year was a ton of fun, albeit incredibly exhausting. I received a lot of press from being there last year.  Looking forward to seeing what happens this year.

Indy Pop Con

indy pop con

From E3, I will be flying straight to Indianapolis for Indy Pop Con, which begins the next day. I’ll actually be catching the red eye, and going straight from the airport to the convention center to set up.

This will be my 3rd time at Indy Pop Con. I was there at the very first one back in 2014, and it’s really exciting to have seen it grow over the years.

The great thing about this convention is that there’s a really decent size crowd, but still small enough that you can have conversations with people without feeling totally overwhelmed.

When I was there last year, there were players who had been there the previous year, and it’s really great getting their feedback on the game after a year. Looking forward to seeing the returning players and meeting new ones.

Indiecade Submitted

indiecade

Submitted Manifold Garden to Indiecade just in time for the regular submission deadline. I’ve submitted the game to the festival the previous two years, but didn’t get in. Hopefully third time’s the charm!

Rock Paper Shotgunrock paper shotgun manifold garden

 

Manifold Garden featured on Rock Paper Shotgun today! And such a wonderful headline too.

This is very special for me, as during the early stages of development, much of the feedback that I received was that the game looked very generic. It’s so great that now the art style is now making headlines!

Twitch Partnership

I applied to Twitch for partnership. Unfortunately didn’t get it. I’ve heard it’s quite common for people to get rejected the first time though, and applying doesn’t hurt future chances.

Will definitely be continuing to stream development over at: https://www.twitch.tv/williamchyr

It’s been an incredibly positive experience so far. My current schedule is Monday to Friday 3pm CT / 20:00 UTC for about 2 hours.

Interlockable Wire Lines

After a week of struggling with the code, I finally got the interlockable wire lines working. On the interlockables, the wires actually light up bi-directionally.

ManifoldGarden_2016-05-15_22-02-13

 

 

 

 

Post-Holiday Update, Anticipated Game Lists, and Invert Mode

Happy New Year! Wow. 2016. I started Manifold Garden in 2012. It is now 2016. Wow.

Anyway, I’m back in Chicago now and back to working on the game full-time.

End of the year was a bit rough for me – there was a family health emergency. I won’t go into the details here, but I ended up going home a week early, and spent two weeks there. Most of the time was spent at the hospital, including Christmas Eve, which was a bit surreal…

Anyway, all is good now, but that was definitely a very stressful “holiday” period. Make sure to take care of your health, and spend time with your family and friends! Our relationships are the most important things in our lives. Don’t let work get in the way of that.

I’m settling back into my regular work routine, and am excited to continue the development of Manifold Garden.  Lots of exciting updates.

Anticipated Games Of 2016 Lists

Really wonderful news. Manifold Garden was included in several really awesome “most anticipated games of 2016″ lists.

IGN

32 Games To Keep On Your Radar in 2016

ign_32_games

 

The Verge

The 44 games we can’t wait to play in 2016

verge_44_games

 

WIRED

WIRED’s Most Anticipated Videogames of 2016

wired_most_anticipated

 

Invert Mode

I’m actually going to talk about invert mode in the next post, as it’s quite long, but here’s a screenshot of it to give you a taste:

manifoldgarden_invertMode

Press / Wallpaper Auto Cycle

giantbomb

 

Check out this interview with Jonathan Blow on Giant Bomb because

1) The Witness is going to be awesome!

2) At the end of the interview (47:00 time mark), Jonathan is asked:

What was the last game you played that you feel “This has something”.

Jonathan responds with Miegakure and Manifold Garden! He says “it feels like a game that really knows what it wants to do” and “just goes straight there and doesn’t mess around with other things”.

Wow! Incredibly honored!

IndieMagFR

If you can read French, IndieMag wrote about Manifold Garden!

indiemagfr

Très franchement, nous sommes particulièrement emballés par ce jeu aux “géométries impossibles” et soyez certains d’être les premiers informés dès la mention d’une date de sortie pour ce Manifold Garden !

Merci beaucoup IndieMag!

Manifold Garden Wallpaper Auto-Cycle

Ever wanted to automatically fetch and cycle through Manifold Garden images for your wallpaper? Now you can!

Thanks to @pkqk, there’s now a shell script to automatically fetch images from the Manifold Garden tumblr page and cycle through them as your wallpaper.

 

pkqk