Starting on Saturday, June 3rd, I’m going to be doing a weekly twitch show called “Unfolding the Garden” where I play through old builds of Manifold Garden and discuss how the design evolved.
The show will be every Saturday at 2pm EDT / 1pm CDT / 11 am PDT / 19:00 UTC. Each episode will be about 90 minutes.
I’ll be going through the builds in chronological order, and talk about what I was thinking at the time. If you’re interested in the design process of Manifold Garden, be sure to check this out!
Title screen in Manifold Garden now changes based on player progress throughout the game.
Wanted this feature for years. Finally added it.
The code is still super messy, and I’ll probably want to clean it up soon before it gets to be unmanageable.
The hardest part here is making the title screens scenes as they don’t use the usual scene optimization process, so there’s a lot of manual work involved.
Lots of progress done on saving / loading system.
Super busy of late.
Anyway, finally got a basic version of the intro, loading screen, quit + fade to start screen going:
This stuff takes way longer than you’d expect. So much effort for these tiny details, but they really do contribute to the overall impression.
The last major mechanic to be implemented.
I’ve had this idea since November 2014, and finally getting around to implementing it.
Here are some gifs showing progress over several days:
I finally got water going through portal working with saving and loading.
It’s not perfect, but the basics are there.
This is a really big step. It may not look like it, but there are a TON of really complicated systems at work here.
Level streaming loading, persistent save system, portal, water, etc.
The next step will be to refine this.
Of course there’s a bunch of edge cases, so the beta testing for this will be very interesting.
Made some major progress with water today. Got water going through portals on a basic level. Still needs a lot of work.
Fixed up the corners of the water