Unfolding The Garden – Weekly Design Show

UnfoldingTheGarden announcement poster

Starting on Saturday, June 3rd, I’m going to be doing a weekly twitch show called “Unfolding the Garden” where I play through old builds of Manifold Garden and discuss how the design evolved.

The show will be every Saturday at 2pm EDT / 1pm CDT / 11 am PDT / 19:00 UTC. Each episode will be about 90 minutes.

I’ll be going through the builds in chronological order, and talk about what I was thinking at the time. If you’re interested in the design process of Manifold Garden, be sure to check this out!

https://www.twitch.tv/williamchyr

Title Screen

Title screen in Manifold Garden now changes based on player progress throughout the game.

Title Screen

Wanted this feature for years. Finally added it.

The code is still super messy, and I’ll probably want to clean it up soon before it gets to be unmanageable.

The hardest part here is making the title screens scenes as they don’t use the usual scene optimization process, so there’s a lot of manual work involved.

Basic Version of Intro

Lots of progress done on saving / loading system.

Super busy of late.

Anyway, finally got a basic version of the intro, loading screen, quit + fade to start screen going:

Basic Version of Intro

This stuff takes way longer than you’d expect. So much effort for these tiny details, but they really do contribute to the overall impression.

Water + Portals + Saving & Loading

I finally got water going through portal working with saving and loading.

water through portals

It’s not perfect, but the basics are there.

This is a really big step. It may not look like it, but there are a TON of really complicated systems at work here.

Level streaming loading, persistent save system, portal, water, etc.

The next step will be to refine this.

Of course there’s a bunch of edge cases, so the beta testing for this will be very interesting.