DevLog Update – Animation Problem, GIFs

The last two days have been pretty slow with regards to productivity. Lots of “one step forward, two steps back” moments.

The one problem that plagued me for hours was that my animations would only move the colliders of the objects, and nothing else. Like this:


As you can see, for everything except the stairs, only the collider (the green outline) is moving, but the rest of the object remains behind.

For hours, I struggled over this, and couldn’t seem to figure out what was wrong. Eventually, I put the question to twitter, and David Laskey pointed out that it might be due to having the geometry set as static. It turns out he was right! Thanks to him, I did not destroy my keyboard out of frustration.

I was aware of the static setting for game objects, but up until this issue came up, I thought it applied only in the context of lightmapping. I didn’t realized it affected animation as well.

I think what threw me off also is that previously when I animated, I was using Unity’s primitive shapes, which are by default not set to static. However, this time I was using objects created with ProBuilder, and those are by default set to static, so that threw me off a bit.

Anyway, got the animation working eventually, here it is in action:


I’m continuing to work on redesigning the first stage of the game, refining the architecture, and polishing bits here and there.

Here’s one of the red doors:


And this is a clip of a bridge that forms itself in front of you (Bastion inspired), plus a gravity rotation:


Co Hoedeman

I attended a masterclass with animator/film maker Co Hoedeman at the NFB Mediatheque today. Hoedeman is perhaps best-known for his 1977 short film The Sand Castle, which won an Oscar for best animated short film that year.

He talked about his experience working as an assistant at a film studio in the Netherland in the 50′s, and eventually making his way to Canada, where he worked for the National Film Board for over a decade. He started in the department of documentaries and educational films, before beginning to experiment with puppet animation. He shared with the audience excerpts from his old films as well his latest piece, 55 Socks, based on a poem by Maria Jacobs about living in the Netherlands during World War II.

While most of his works have been made with stop-motion animation, and even today he still tries to do as much as possible in camera instead of in post-production, in each of his films he has challenged himself to use a new material. The film below, the Garden of Ecos, for example, uses handmade paper puppets.

All in all, it was a very enlightening talk, and I hope to incorporate a diversity of materials in my own work as well. Most of the other films Hoedeman made with with NFB can be found on the board’s website.

Dreams of Electric Cubes

It’s been a while since I’ve written anything. Been busy re-establishing myself in Toronto. There’s a great creative scene here, and everywhere I look there’s cool stuff happening.

I’ve gotten involved with a few projects, and have also been experimenting with creating visualizations using code, specifically Processing.

Here’s a video sketch I just finished:

New Music Video

Just finished my latest animation, a music video for Woo-Man and the Banana’s “If You See Something, Say Something”. Each frame was drawn by hand and then digitally colored. From start to finish, the video took me about two months.

These guys are a great band based in Chicago. If you like what you hear in the video, you can check out more of their music here: