Development Update – Bilingual UI Continued
Continued to work on bilingual UI throughout the day. Not super happy with the layout, but I… Continue Reading
Continued to work on bilingual UI throughout the day. Not super happy with the layout, but I… Continue Reading
Starting the Japanese localization process today! I think I will make everything bilingual for now, instead of requiring… Continue Reading
I showed Relativity at Bit Bash yesterday, and had a really positive response! I’m still too exhausted to… Continue Reading
I’m getting ready for the Tokyo Game Show in less than 2 weeks! Here’s a design for the… Continue Reading
Decided it was finally time to redo the UI in the game. The start menu, while functional, was… Continue Reading
Earlier, I showed the poster designs to TrinketEric (who’s actually the artist on the beautiful Battle Chef Brigade, which just recently… Continue Reading
As with anything in the game, the posters have to come in a set of six, one for… Continue Reading
Working on a new hub level. It seems to have taken forever, but I’ve finally settled on a… Continue Reading
Working on the design of a new hub level. Took a lot of experimentation, but I think I… Continue Reading
Visual Style One of the primary challenges I’ve had to deal with throughout development has been finding a… Continue Reading