E3 2016

2 weeks ago, I flew out to LA to begin my convention tour.

I arrived in LA on Sunday, 2 days before E3 started. On Monday, I went to the convention center to upload a new build of Manifold Garden to the show floor PS4. We had submitted a build to Sony a week earlier, but had added additional content and fixed a bunch of bugs afterwards.

E3 was Tuesday to Thursday, and was basically just a whirlwind of press events. My schedule was pretty much completely packed during all three days.

Like last year, I was in the Sony booth, in the PS4 section. This year, the area showing indie games was about a third of the size it was last year. I’m super grateful to have been part of the PlayStation 4 booth this year. I was asked to be in it on the last day, and it is just such a fantastic opportunity.

This year, I was booth neighbors with Night In The Woods, ABZÛ, and Thumper. All beautiful games in their own right. What fantastic company to be a part of!

IMG_3398 IMG_3401

Usually at conventions, on the last day is when the press will go around putting “Best Of” badges on the various games they have selected.

This year, Manifold Garden got 4 of them! Thank you IGN, PlayStation Nation, 4Player Network, and LevelCamp!


Manifold Garden was nominated for IGN’s Best of E3 2016 Awards in the puzzle game section, alongside Batman: Arkham VR and Deus Ex Go. Batman ended up winning, but it was still super exciting to be nominated!

IGN Best of E3 2016

Manifold Garden was also on two of Polygon’s writers’ top 10 games of E3 lists!

The game also got a ton of press! Here’s a list of just some of them:

IGN - E3 2016: 17 Awesome Games You Probably Missed

Polygon - Manifold Garden takes Inception’s twisting architecture and turns it into a puzzle

PlayStation Universe - Manifold Garden is a puzzle gamer’s dream: Hands-on impressions

Northernlion - Northernlion’s Best of E3 2016

Easy Allies - Manifold Garden – E3 2016 Impressions

Arcade Sushi - Tripping Through The Manifold Garden

PlayStation Lifestyle - E3 2016 – Manifold Garden Preview – Be a Witness (PS4)

FactorNews - Premier vertige dans Manifold Garden

IndieMag - Manifold Garden, Le Puzzle-Game Vertigineux, Dévoile Une Vidéo de Gameplay Pour L’E2016

Famitsu - 幻想的かつ幾何学的な世界を舞台に重力を入れ替えながら進むパズルアドベンチャー『Manifold Garden』【E3 2016】

GameSpot - Solving Puzzles in Different Perspectives with Manifold Garden at E3 2016

PC Games Hardware - Manifold Garden: Trailer zum außergewöhnlichen Puzzle-Spiel

Game Revolution - E3 2016: Manifold Garden Is Where Falling Doesn’t Mean Certain Death

Digital Trends - ‘Manifold Garden’ Creator William CHyr Wants You To Think In Three Dimensions

My biggest highlight of E3 this year was that I got to meet Shuhei Yoshida, the president of Sony’s Worldwide Studios for Sony Computer Entertainment! He was a delightful person, and stopped by to check out Manifold Garden!


He also had some really nice things to say about the game! :D


After E3 ended on Thursday, I went back to the hotel, then headed straight for the airport to catch a red eye to Indianapolis for Indy Pop Con. I’ll talk about that more in the next post.

Programmer Search, E3, Interlockable Wire Lines

New Programmer

The search for a programmer is finally over! I’ve found someone to help me finish the project. They will be starting next Monday. I’ll be doing an official post here introducing the new team member!



I will be returning to E3 this year with Manifold Garden! I actually didn’t think I would be going this year. Only got the news last week, which is quite late. I’m super excited to be showing the new build of the game.

E3 last year was a ton of fun, albeit incredibly exhausting. I received a lot of press from being there last year.  Looking forward to seeing what happens this year.

Indy Pop Con

indy pop con

From E3, I will be flying straight to Indianapolis for Indy Pop Con, which begins the next day. I’ll actually be catching the red eye, and going straight from the airport to the convention center to set up.

This will be my 3rd time at Indy Pop Con. I was there at the very first one back in 2014, and it’s really exciting to have seen it grow over the years.

The great thing about this convention is that there’s a really decent size crowd, but still small enough that you can have conversations with people without feeling totally overwhelmed.

When I was there last year, there were players who had been there the previous year, and it’s really great getting their feedback on the game after a year. Looking forward to seeing the returning players and meeting new ones.

Indiecade Submitted


Submitted Manifold Garden to Indiecade just in time for the regular submission deadline. I’ve submitted the game to the festival the previous two years, but didn’t get in. Hopefully third time’s the charm!

Rock Paper Shotgunrock paper shotgun manifold garden


Manifold Garden featured on Rock Paper Shotgun today! And such a wonderful headline too.

This is very special for me, as during the early stages of development, much of the feedback that I received was that the game looked very generic. It’s so great that now the art style is now making headlines!

Twitch Partnership

I applied to Twitch for partnership. Unfortunately didn’t get it. I’ve heard it’s quite common for people to get rejected the first time though, and applying doesn’t hurt future chances.

Will definitely be continuing to stream development over at: https://www.twitch.tv/williamchyr

It’s been an incredibly positive experience so far. My current schedule is Monday to Friday 3pm CT / 20:00 UTC for about 2 hours.

Interlockable Wire Lines

After a week of struggling with the code, I finally got the interlockable wire lines working. On the interlockables, the wires actually light up bi-directionally.






E3 Post-Mortem – Part 3: Final Thoughts

For me, being at E3 was a totally crazy experience. A few years ago, I didn’t even play video games, and yet it was still one of the few video game events that I had heard about on the news. Last year, I remember watching the livestream from my apartment and thinking how cool it’d be to attend the event in person, but never thought I’d be showing my game there.

This year, I showed RELATIVITY at E3, and in the PlayStation booth no less! It’s still really unbelievable for me.

I owe a huge thanks to Sony for the opportunity. There are A TON of great games that they could have chosen to show at E3 instead.

Also, because Sony took care of all the setup, it was not only the best presentation I’ve had at a show, but also the easiest logistically. Instead of having to lug a laptop and monitor to the convention center and set it all up, I just had to show up. And when the show was over, instead of having to stick around and pack up everything, I was able to just walk away. This made it a really great experience for me.

I got a tremendous amount of press during the event. Below is just a partial list of some of the coverage the game received during E3:

Canadian Videogame Awards - Willy Chyr’s RELATIVITY

PlayStation Universe - E3 2015 – Relativity PS4 preview impressions with gameplay footage

PlayStation Nation - E3 2015: Hands on with ‘Relativity

GamesRadar - Relativity is the mind-bending cousin of Portal and Echochrome

PSNStores - Relativity Coming to PS4 in 2016



IndieMag - Relativity, l’héritier spirituel d’Antichamber !

I would say that the one thing about E3 that was very different from other game events I’ve been to, is how few indie devs there are proportionally. At GDC and IndieCade, you’re constantly running into familiar faces, and other indies you know from the web. At E3, most of the people I didn’t recognize.

It’s also much more international. There were people from all over the place at E3. I met developers from Costa Rica, journalists from Peru. It was a really cool atmosphere. In a lot of ways, definitely the biggest game event of the year.

E3 Post-Mortem – Part 2: Wednesday and Thursday


Wednesday was super exciting for me. At 2:30 PM, I went on the PlayStation E3 livestream to chat about RELATIVITY with Anthony Carboni:

Carboni was super cool. Really nice guy and a great host. He actually came by the booth on Tuesday before the show started and played through the demo to familiarize himself with the game.

The original plan was to have me play the game on stage, but there was some lag with that setup so it didn’t work out. However, Justin, who does social media for PlayStation, was able to step in last minute and be the driver (that’s the term for the person playing the game). We got him to play the demo about half an hour before we went live, and then he played the game live just off to the side while I was talking to Carboni. He definitely saved the day. (Thanks Justin!  Beer!)

After the show was over, I headed over to Glitch City for demo night:

It was packed! Ran into lots of cool people there.


Last day of E3. By then, I was pretty exhausted, having been on my feet and talking for 6+ hours each of the previous days.

What was very exciting was that RELATIVITY got a “Best of E3″ badge from PlayStation Lifestyle!

That pretty much made my day.

Here’s a pic of me next to the game at the end of E3:

RELATIVITY at PlayStation’s E3 Booth!

I’m super excited to share that I’ll be showing RELATIVITY at E3 next week as part of the PlayStation Booth!

Here’s the announcement from Sony, and includes a list of some of the other games you’ll see there as well.

This will actually be my first time going to E3. I remember watching the livestream last year and thinking how cool it’d be to attend E3 one day. And now to find myself going… and part of the PlayStation booth as well… It’s pretty surreal.

Also, make sure to tune into the PlayStation livestream on Wednesday, June 17th, at 2:30 PM PST for a very special surprise!