When I was in New York earlier this month for Kill Screen Fest, I met up with architecture journalist Alexandra Lange.
My interview with her was just published on Curbed: http://www.curbed.com/2016/6/23/12005774/manifold-garden-video-game-william-chyr
It is one of my favorite interviews I’ve done so far. I talk about the different architectural influences on the game, and how the works of Frank Lloyd Wright and Tadao Ando offer lessons in level design. I highly recommend checking it out if you want to know more about the inspirations behind Manifold Garden.
It seems like Manifold Garden has been getting a lot of press lately. On Thursday, June 23rd, Manifold Garden was on the front page of both Polygon and Curbed!
Tom has been making progress on the save system of the game.
It’s turning out to be a pretty massive undertaking. The challenge is that a lot of the gameplay objects (boxes, water, etc) can be brought from one level to another. This means that there is a very large set of states to account for. For example, you can bring a box from world 1 to world 2, direct water from world 3 to world 2, then use the water from world 3 and the box from world 1 to grow a tree in world 2, then bring a box grown from the tree to world 4…
It’s coming along though, slowly but surely.