Edge Detection Shader Deep Dive! Part 1 – Even or Thinner Edges?
It has been a while since the last update. I think this may actually be the longest gap… Continue Reading
It has been a while since the last update. I think this may actually be the longest gap… Continue Reading
Decided to take a look at the door segment scaling issue. The way I hide away the door… Continue Reading
Got the basics of fruit growing on tree working. In the above gif, the animation looks pretty dead.… Continue Reading
Found out today I didn’t get into A MAZE Festival Sad Will try again next year! Anyway, some… Continue Reading
Got the light on the line to work together with the switch: I think it works better for… Continue Reading
Continued working on signal line today. Noticed this problem earlier, where you could see some artifacts at the… Continue Reading
Been working on improving the signal line in the game. The signal lines connect the squares to a… Continue Reading
Leaf Shader I spent all day yesterday trying to debug this annoying problem with the shader for the… Continue Reading
I added a splash to the waterfall. It’s a basically a vertex shader that uses a sine wave… Continue Reading
I spent the past two days trying to figure out how to implement a wind waker style waterfall… Continue Reading