Unfolding The Garden – Weekly Design Show

UnfoldingTheGarden announcement poster

Starting on Saturday, June 3rd, I’m going to be doing a weekly twitch show called “Unfolding the Garden” where I play through old builds of Manifold Garden and discuss how the design evolved.

The show will be every Saturday at 2pm EDT / 1pm CDT / 11 am PDT / 19:00 UTC. Each episode will be about 90 minutes.

I’ll be going through the builds in chronological order, and talk about what I was thinking at the time. If you’re interested in the design process of Manifold Garden, be sure to check this out!

https://www.twitch.tv/williamchyr

Back in Chicago. Twitch Partnership. New Level.

Back from Taiwan. There is so much that I want to update here, but I’ve been incredibly busy.

It’s 2:44 AM right now in Chicago.

The sunset earlier was absolutely gorgeous. The entire sky looked like it was on fire.

Sunset in Chicago

Oh, and I got Twitch partnership! I’m over the top about that! Will post more details soon.

In the meantime, here are a bunch of pictures of the latest level in Manifold Garden (ignore the build number we just added that).

manifoldgarden_001 manifoldgarden_002 manifoldgarden_003 manifoldgarden_004 manifoldgarden_005

Programmer Search, PS4 bug, Indiecade East, Twitch

A major part of the last several days has been the search for a programmer to help me finish Manifold Garden. It’s been very exhausting, but also really eye-opening. It has definitely been a learning experience.

Earlier last week, I met up with the Young Horses, the creators of Octodad. They’ve been looking for an environment artist to joined the team, so I talked to them about how they’re going about searching for someone and what their interview process is. It was very informative.

I tweeted about the job post daily for about a week and also sent it to a few mailing lists that I’m on. I got quite a lot of applicants, and it’s actually taking me quite a while to go through all the emails and respond to everyone. (If you sent it in and haven’t heard from me, I will be responding soon.)

Anyway, it’s my first time interviewing people for a position, and I’ve learned a tremendous amount. One day I would like to write a full blog post about this.

PS4 bug where everything is rendered on top of each other

Due to a null reference bug, on the PS4 build, all the renderers for the different levels were getting loaded in simultaneously. It actually made for a really cool looking level. It was unplayable, mostly because you couldn’t tell which things had colliders, but it definitely gave me a lot of ideas for some new levels.

10.0.0.90-20160418-0029 10.0.0.90-20160418-0030 10.0.0.90-20160418-0033 10.0.0.90-20160418-0034 10.0.0.90-20160418-0037 10.0.0.90-20160418-0039

Indiecade East

I’ll be at Indiecade East this weekend. Manifold Garden will be playable at the Sony booth. Need to submit a build to Sony by Wednesday. It’s looking pretty good so far so I’m not too worried.

Twitch Front page of creative

twitch_devstream

Starting last week, Twitch has been featuring my channel on the front page of the creative channel! It’s been really amazing. The concurrent number of viewers went from 20 to over 100! The most I had at once was 150, which was pretty awesome. Also really positive feedback. Lots of people learning about the game and getting excited about the art style.

My stream schedule now is basically every weekday at 3pm CT / 20:00 UTC.

Pacing Across Levels

Starting to spend time thinking about pacing across levels. It’s a very different challenge than pacing within level, especially because everything in the game is seamlessly connected via portals.

I’m still figuring out the proper workflow and what works and what doesn’t. Will aim to keep updates about that process here.