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Development Update – New Mechanics Continued

Continuing to play around with the new mechanics and come up with puzzle ideas. I think my current ratio of good puzzle to bad puzzle is something like 1:6. Lots of puzzles that I think are really cool, but turn out either to be extremely tedious to solve, or there’s another, much simpler solution that’s already been shown in another puzzle.

I’m hoping to get a series of at least 8 really good, solid puzzles that explore this mechanic. At this rate, I’ll have to make at least 48 puzzles first…

Anyway, playtested at a local game developer meetup this past weeekend, and got some good feedback regarding the order in which these puzzles should be presented.

relativity_double_gravity

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