Cubic Space Division
Testing out some Escher-esque architecture.
Testing out some Escher-esque architecture.
Finally starting to put together a rough cut of how one level progresses to another. Still searching for… Continue Reading
Finally got around to setting up version control using git for the project. Also added some sound effects… Continue Reading
Worked on a new level design today.
Spent the day working with Unity’s PlayerPrefs to implement the ability the save different states throughout the game.
I am going to take a break from development of my game, titled Relativity, for the next few… Continue Reading
I’ve decided to finally start a development blog for the game I’m working on. There are two main… Continue Reading