I made a video comparing the different curves I’m testing for the rotation movement:
I think S curve and Custom curve feel the best.
The problem with S curve is that because the curve plateaus in the end, you get a drop in speed. So if you’re holding down the forward button and pushing the joystick forward while rotating, you get this stop and go effect. Custom curve doesn’t have this problem, and instead goes straight into movement. However, S curve feels much better when stationary.
As such, my solution is to use a combination of S and Custom curve. When you’re stationary and you rotate, we use the S curve. If you’re moving and you rotate, then we use the custom curve.
Perhaps a more precise solution would be to see if the forward button is held down to decide which curve, but I think this works pretty well for now.
Console Design Improvement

Improved the design of the console. Darked the window and change the typography to a more typical “Computer Font”, and also increase the font size.
Also added a hack to make it scroll (basically set the y value of the rect to 30000). This does cause a problem later if you type in enough commands (it’ll stop scrolling), but it’s fine for now.