Screenshot Update
I’ve started several rounds of playtesting, and the feedback so far has been pretty promising. After each playtest… Continue Reading
I’ve started several rounds of playtesting, and the feedback so far has been pretty promising. After each playtest… Continue Reading
Applied a grid texture to the surfaces. Quite like the new look.
While Unity’s default FPS Character Controller is very good, it does have a few shortcomings, such as being unable to… Continue Reading
Not sure if this will be in the final version yet, but drew up this space today as… Continue Reading
Testing out some Escher-esque architecture.
Things are starting to look a little more interesting…
Finally got around to setting up version control using git for the project. Also added some sound effects… Continue Reading
Worked on a new level design today.
I am going to take a break from development of my game, titled Relativity, for the next few… Continue Reading