I’ve started several rounds of playtesting, and the feedback so far has been pretty promising. After each playtest sessions, I fix a couple of bugs and implement a few new features and changes. The game has improved drastically as a result (though it’s still a long ways away from completion).
Anyway, the past few weeks have been pretty intense. I’m going to take a few days off next week from development to focus on some administrative tasks, and also try to catch up on life. I will write up a post about the new changes so far in more detail later.