Worked on a bunch of new puzzles involving beams that change the colors of the cubes.
Having spent the past 6 months or so tweaking details of existing puzzles, I had forgotten how hard it is to design a puzzle from scratch. Puzzle design definitely uses a very different muscle than level design. I’m feeling a bit rusty in that department.
These were based on a few rough drafts that I had built about a year and half ago, with some very basic ideas. There was some stuff to go from, but for the most part, it had been so long, and many of those were so poorly designed, that it was pretty much starting all over again.
Anyway, got 5 built! I’m excited to start testing these next week.

One Comment
I am making a game which used to include puzzles but as you also mention about how hard it is i gave up… I hope you succeed it…