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DevLog Update – Replacing Color Change Beams, finetuning puzzles

Spent today and yesterday fine-tuning various puzzles that use color-change beams and dispenser cubes. Mostly this involved replacing the old version of the beams with the new ones, and adjusting solutions that were either too obvious or too tedious to execute.

Tomorrow I will start designing different architectural elements and space to populate the game’s world.

Anyway, got some new screenshots to share:





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