Started working on orthographic projection edge detection.
Here were the first few passes. The lines are too thick:


Glitchy effect due to my other edge detection shader not working well with orthographic camera, but still really cool looking!


You merely adopted the madness. I was born in it, molded by it:

Playing around with adding background color:

Getting close:

This geometry above is probably too bland and repetitive. But the lines are getting there.
Stepwell level, still a bit glitchy:

Future poster?

One Comment
Hello! I’ve been following your blog posts about this outline shader and it looks awesome! Is there a way you can share it somehow? I’m having struggles with unity’s default edge detection script, it looks blatantly ugly and this one is very similar to what I want to archieve. Care to share? 🙂