Tag / coding

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  • Unity Shaders – Depth and Normal Textures (Part 1)

    This is Part 1 of a 3 part series on working with depth and normal textures in Unity. Here’s Part 2 and Part 3. I spent the last three days learning to write shaders in Unity. For the most part, this isn’t a terribly difficult task as there is quite a lot of documentation that…

  • Dreams of Electric Cubes

    It’s been a while since I’ve written anything. Been busy re-establishing myself in Toronto. There’s a great creative scene here, and everywhere I look there’s cool stuff happening. I’ve gotten involved with a few projects, and have also been experimenting with creating visualizations using code, specifically Processing. Here’s a video sketch I just finished: