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Worked on optimizing saving today. At the start of the day, it was 1000 ms as it was… Continue Reading
Worked on optimizing saving today. At the start of the day, it was 1000 ms as it was… Continue Reading
The last few weeks have been crazy busy. I really need to get better at posting in the… Continue Reading
Got a lot done today on the tool. It now works from within an editor window instead of… Continue Reading
Last night’s stream started off as an attempt to put in the finishing touches of a level, and… Continue Reading
I finally got my edge-detection shader to work on render textures! This took a really long time to… Continue Reading
Created a shader to spice up the gravity shifting effect in Relativity. check out the improvements: New Version:… Continue Reading
This is a continuation of a series of posts on shaders: Part 1, Part 2. In the previous… Continue Reading
This post is a continuation of an earlier post: Unity Shaders – Depth and Normal Textures (Part 1).… Continue Reading
This is Part 1 of a 3 part series on working with depth and normal textures in Unity.… Continue Reading
Pleased to announce the release of a new project: The Collabowriters, an experiment in creating a crowdsourced novel.… Continue Reading