Tag / inception effect

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  • World-within-a-world Improvements

    Made some improvements to the world-within-a-world effect. The key part now is that gameplay objects (such as the door, button, and boxes) are enlarged when you shrink down. Previously, it was just the environment. This makes the transition look much smoother. It is also based on time instead of frame rate. Finally, the duplicate instances…

  • World Within World aka “Inception Effect”

    The last major mechanic to be implemented. I’ve had this idea since November 2014, and finally getting around to implementing it. Here are some gifs showing progress over several days: Version 1: Version 2: Version 3: version 4: version 5: version 6: version 7: version 8: