Development Update – Edge-Detection + Render Textures
I finally got my edge-detection shader to work on render textures! This took a really long time to… Continue Reading
I finally got my edge-detection shader to work on render textures! This took a really long time to… Continue Reading
Sky One feedback I’ve gotten from a lot of developers I’ve shown the game to, especially with regards… Continue Reading
The last two days have been pretty slow with regards to productivity. Lots of “one step forward, two… Continue Reading
This is a continuation of a series of posts on shaders: Part 1, Part 2. In the previous… Continue Reading
This post is a continuation of an earlier post: Unity Shaders – Depth and Normal Textures (Part 1).… Continue Reading
Spent the day working with Unity’s PlayerPrefs to implement the ability the save different states throughout the game.