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Color Grading

It’s definitely been difficult getting back into the swing of things after getting back from Toronto.

I’ve started adding sound effects.

David’s been working on several debug tools (noclip, optional mouse smoothing, HUD toggle, etc). Also more work on optimization, as well as redoing the world wrapping system.

Everything is looking good, but there is just a ton of things going on at once, so it feels quite overwhelming at times.

Lots of exciting news to come in the next few weeks.

Anyway, I also got Amplify Color and started playing around with color grading using the LUT editor. Very happy with the results so far. However, the shader doesn’t seem to work on the PS4 devkit, so going to have to spend some time looking into that.

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