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Development Update – Game Feel and Motivation

Unity 5

Continuing to work with Unity 5. All in all, I think a lot of the changes that have been made are for better programming reasons.

However, it does take a bit of getting used to if coming from Unity 4.

For example, if you want to access canvas elements (the new UI system), you’ll need to use the namespace:


at the top of your script.

Game Feel


Continuing to work on game feel. I’m now rewriting the carrying object system and the box system.

Terminal velocity of boxes falling is now equal to terminal velocity of player falling, so that’s good.

Once that is done, players should be able to carry boxes while falling, which is a pretty important mechanic.

MotivationI have to admit, I’m having a pretty hard time finding motivation to do this stuff. I think it’s because I already did this about 2 years ago, and I have to read through a lot of old code in doing this. I’ve also gotten so used to working on designs at such a high level that’s it’s kind of annoying to have to come back and deal with basic physics and UI issues.

But such is the game dev life.

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