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Development Update – Over-overworld

Been really busy working on new content for the game, and preparing for more playtest sessions, so haven’t been able to post here as frequently.

I’m now working on the middle third of the game, and a brand new hub level. It’s a real change of pace from what I had been doing for the past several months. Instead of tweaking lots of minor areas of the puzzles, I’m now building lots of new infrastructure from the ground up. Lots of new prefabs, lots of new scripts. To be honest, I’m finding it to be quite tedious.

I’ve also been working on some new design challenges. It looks like I will have an over-overworld in the game. In other words, a hub level that acts as a hub to other hubs.

I still haven’t worked things out fully in my mind yet, but will try to find the time to write up a post on this topic sometime this month.

In the meantime, here are some screenshots of the new hub I’m working on:

Relativity Pipe Level Relativity Pipe Level Relativity Pipe Level Relativity Pipe Level

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