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Development Update – Triangle, Wrist and Shoulders

Triangle Update

I’ve been quite busy with logistical and administrative side of things these last two days, so haven’t done a lot with respect to development.

One thing I did change is the shape of the triangles on the sides of the cubes. They used to be equilateral, but now it’s an isosceles triangle.

The reason is because I noticed that with equilateral triangle, a lot of playtesters didn’t realize that the triangle was supposed to be pointing in the direction of the cube’s gravity.

Some people thought they were supposed to match the triangle pattern with something.

I think this is because equilateral triangle seems too neutral?

An isosceles triangle seems to be more deliberate, like it’s actually pointing at something. I’ll have to playtest this and see.

I did get rid of the grid pattern on the cube, which I should have done a long time ago.

Wrist and Shoulder

My wrist and right shoulder had been bothering me quite a bit about a week ago. Pretty sure it was because I was spending way too much time in front of the computer.

Anyway, I finally decided to do something about it.

I started doing yoga again on a daily basis (had been doing it quite a bit during the summer, then stopped for a few months because I was traveling so much). By the third day, most of my shoulder pain was gone.

I also ordered a pair of SoftFlex computer gloves. I had seen a few other game devs wear them, and decided to give them a try.

I’ve only just started wearing them, but have definitely noticed improvements. There are cushions on the bottom that really help support the wrist when typing and using a mouth (or in my case a trackball).

I’m also just trying to limit the amount of time I spend in front of the computer in general.

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