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Development Update – World 2

World 2

World 2 (working title for the level) is now feature-complete. It’s pretty buggy, but it is playable. Let the playtesting commence!

It’s probably going to go through at least 10 iterations before I figure out what the right pacing and puzzle sequence is. If I had to guess, it’s probably way too difficult and tedious at the moment. We will see. The important thing is now I have something concrete to work with and can start tweaking the design.

Here’s a bunch of screenshots of the level at the moment:

relativity_world2A

relativity_world2B

relativity_world2C

relativity_world2D

Like World 1, there is also a mico/macro relationship between different puzzles and layers of mechanics. I’m really interested in seeing if players are able to pick up on it.

Infinite Staircase World

After working on this issue on and off for quite some time, I finally figured out the correct spacing between each repetition instance in the infinite staircase world.

infinite_staircase_world

The secret is in the L-shaped platforms. They help to even out the spacing and makes it much easier to do then relying on the staircases alone.

Perfect Loop

Finally, here’s today’s perfect loop. Been keeping it up for 4 days so far!

PerfectLoop_2015-01-02_HR

One Comment

  1. Came across your blog through the Wired article. You’re probably being inundated by comments. Nice work though.

    I tried an Oculus Rift the other day. I think you’re game would be a natural fit.

    Good luck and well done so far!

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