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Development Update – Water Flowing

Wow. Can’t believe it’s already March. I’m now entering the 16th month of full-time development. When I started this project back in November 2012, I actually thought I’d be done in 3 months…

Cheesy <– my current self laughing at my past self.

Anyway, after a very unproductive week and lots of trial-and-error programming, I am finally getting somewhere with the water stuff in the game:

waterstream2

It’s probably the ugliest-looking water stream around, but I’m just happy it’s flowing. I have enough game development experience now to know that everything starts out looking terrible, so it’s only going to get better from here.

Also, just want to share that Relativity is in the latest issue of the TIGSource DevLog Magazine! Special thanks to TIG user Bandreus for reviving the magazine!

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