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DevLog Update – Devlog Up to Date

Whew… the devlog is finally all caught up!

I’ve spent much of the last three days writing in this devlog. So much so that I think this activity deserves its own devlog post! 😛

Anyway, just wanted to take a moment to thank you all for reading the devlog. It takes a lot of time for me to keep this updated, but I do enjoy writing here, and I hope the information is helpful to you all.

Ultimately, it’s really more for myself. It’s hard to feel like I’m making progress on the game on a day-to-day basis, as the project is so massive. I often feel like I’m just making tiny changes here and there that don’t seem to have an impact.

However, those changes do add up. And coming here, seeing the devlog, really makes those changes noticeable. I’ll sometimes go back to the first page of the devlog and look at the early posts, just to see how far the game has come.

I mean, just look at that! The difference is night and day!

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What’s even crazier is that at one point, I actually thought the first image looked good!

Now that I’m done with the whirlwind tour of shows, I’m going to go stay put for a little while, and get back to working on the game.
Expect more normal posts here about level design, optimization, and shaders! Gentlemanhqdefault

 

 

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