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DevLog Update – PlayerPrefs, Respawning

Been a little while since the last update. As mentioned last time, still dealing with lots of boring bureaucratic related stuff, so haven’t had as much time to work on the game.

Today I’m starting to work on a position saving system so that players can respawn after falling off platforms. It’s a little bit tricky though as I need to save the player’s rotation as well, but Unity’s playerprefs doesn’t allow you to store quaternions.

It’s turning out to much more difficult than I had originally imagined.

Here’s a picture of a scene with the respawn triggers turned on:

RespawnTriggers

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