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DevLog Update – Temple No. 1

Continuing the redesign of the opening level. It is going slowly, but well.

I’m now spending more time planning and organizing the hierarchy of objects as I’m building, as I found it to be a nightmare to try to organize things after the entire scene has been built.

One development problem that is probably unique to Relativity, is that because you can walk on any surface in the world, you can’t really categorize geometry by names like ‘walls’, ‘ceiling’, or ‘floor’, since everything could be a floor at one point or another.

I also can’t really use words like ‘up’ or ‘down’, as all of that is relative and depends on which gravity well you’re in at the moment.

This makes it really tricky to divide up the world. What I’ve found works well is splitting geometry into sections based on usage of space. For example, I’ll split up a building into parts like ‘Section 01’, ‘Room A’, ‘Tunnl – A to B’. I’m finding that this works better and makes it easier to find things.

Anyway, here are a few screenshots of current work-in-progress building. The working title is ‘Temple No. 1’.

Relativity_Game_Screenshot-2014-01-03_13-15-56

Relativity_Game_Screenshot-2014-01-03_16-23-09

Relativity_Game_Screenshot-2014-01-03_15-53-35

Relativity_Game_Screenshot-2014-01-03_15-53-23

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