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Different Invert Modes

ManifoldGarden_invertMode

Currently implementing different invert mode types, and setting up a system to easily switch between them for the purpose of playtesting. These are not the ones I’m going with necessarily. Just posting here mainly for documentation purposes.

1.Button to Tree – Lock to Gravity

– Use normal boxes to light up invert box stand, so invert box is accessible

– pick up invert box to go into invert mode

– in invert box, player cannot change gravity

– if invert box is dropped, slowly fade back into normal mode, where player and invert box are reset to position before going into invert mode

– While slowly fading back into normal mode, player can go near a normal tree to continue being in invert mode

– if player moves away from normal tree, the fade to normal mode will resume

– player can also pick up box to cancel fade into normal mode

– if player brings box to invert tree, then the invert mode stage is complete

– Something special happens

2. Contant Fade To Normal

– pick up invert box to go into invert mode

– as soon as you enter invert mode, the screen starts to slowly fade to white (Takes about 60 seconds).

– Once the screen is fully white, go back to normal mode (reset invert box and player)

– the player can extend time in invert mode by going to a normal tree

– player must bring the box to invert tree before the fade back to normal mode is complete

– Something special happens

3. Reverse Gravity

– Press a button to enter this mode

– Player cannot change gravity

– In this mode, direction of gravity is inverted – player falls upwards

– can pick up boxes and drop them

Options:

A1. Objects fall down

A2. Objects fall up

B1. Floor is colored

B2. Ceiling is colored

C1. Cannot change gravity

C2. Can change gravity

D1. Can jump

D2. Cannot jump

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