Currently implementing different invert mode types, and setting up a system to easily switch between them for the purpose of playtesting. These are not the ones I’m going with necessarily. Just posting here mainly for documentation purposes.
1.Button to Tree – Lock to Gravity
– Use normal boxes to light up invert box stand, so invert box is accessible
– pick up invert box to go into invert mode
– in invert box, player cannot change gravity
– if invert box is dropped, slowly fade back into normal mode, where player and invert box are reset to position before going into invert mode
– While slowly fading back into normal mode, player can go near a normal tree to continue being in invert mode
– if player moves away from normal tree, the fade to normal mode will resume
– player can also pick up box to cancel fade into normal mode
– if player brings box to invert tree, then the invert mode stage is complete
– Something special happens
2. Contant Fade To Normal
– pick up invert box to go into invert mode
– as soon as you enter invert mode, the screen starts to slowly fade to white (Takes about 60 seconds).
– Once the screen is fully white, go back to normal mode (reset invert box and player)
– the player can extend time in invert mode by going to a normal tree
– player must bring the box to invert tree before the fade back to normal mode is complete
– Something special happens
3. Reverse Gravity
– Press a button to enter this mode
– Player cannot change gravity
– In this mode, direction of gravity is inverted – player falls upwards
– can pick up boxes and drop them
Options:
A1. Objects fall down
A2. Objects fall up
B1. Floor is colored
B2. Ceiling is colored
C1. Cannot change gravity
C2. Can change gravity
D1. Can jump
D2. Cannot jump