Playing around with using a fractal generating script in Unity with the ProBuilder API.
The reason for using the ProBuilder API is so that I can edit the objects afterwards if necessary. I’m thinking of using the generation script primary as a foundation for creating interesting level design.
(If you’re interesting in playing with the ProBuilder API, inside the ProCore folder, there is actually an example script that shows you on to instantiate ProBuilder shapes, apply vertex color, and set the size, etc).
Also, the PS4 version of the game is coming along well. Really happy with the developer tools that we’ve added to the game. Being able to switch on NoClip has been absolutely invaluable.
Here are some of the coolest screenshots from the experiments with fractal generating.
