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Manifold Garden 3 Year Development Anniversary

ManifoldGarden_2012vs2015

3 years sure makes a big difference.

Life

Took Thursday off for thanksgiving. Did not working on Manifold Garden at all. Helped cook, ate, and then played NBA 2K. It was awesome.

Latest Build Update

Anyway, getting ready for PSX next week. Thought I’d post about different issues with the game here. I’m working to address them all this weekend.

Regrown Cube Color Messed UpĀ 

manifold_garden_regrownCube_001 manifold_garden_regrownCube_002

When you pick a cube off of a tree and it grows back, it should grow back the color of the cube, but translucent. That way, you know there’s a cube out there that you’ll be destroying as you pick this. Right now, the cubes are all growing back blue regardless of what their correct gravities are.

Tree Mesh Normal Screwed Up

manifold_garden_treeMeshScrewedUp

When trees are made with the tree generator tool, every segment is a separate piece. There’s a tool, “The Tree Finalizer”, which merges everything together into a single mesh (for optimization and management purposes). For some reason, when the mesh is merged, the normals get screwed up. If you look in the picture, you can see the side of part of the tree is blue. Only the top surface should be blue.

Cube Material Is See Through

manifold_garden_cubeMaterialSeeThrough

Shouldn’t look like this. Should be opaque. Pretty sure this has something to do with the shader.

Beam Mesh Z-Fighting

manifold_garden_zmeshFighting

When not extended, the beam mesh is this black plane which results in really ugly z-fighting.

Cube goes through wall when player standing on stairs

manifold_garden_cubeGoesThroughWall

I think this is because when you’re on stairs, I actually make the player weightless, which I think tricks the player object into thinking there’s nothing beneath the player, which changes the state of the cube that the player is carrying (removes actual physics). Will need to look into this obviously.

Sound messed up

The sound for a bunch of objects is screwed up, but I can’t really show that visually.

Plans for rest of weekend

Fix bugs and test the full game on PS4 devkit.

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