Development Update – Water Flowing
Wow. Can’t believe it’s already March. I’m now entering the 16th month of full-time development. When I started… Continue Reading
Wow. Can’t believe it’s already March. I’m now entering the 16th month of full-time development. When I started… Continue Reading
The main design challenge I’m working on is the water mechanics in Relativity. Specifically, what are the rules… Continue Reading
Ok, I’m finally getting somewhere with the water branching system: Writing this system was pretty painful due to… Continue Reading
Hey guys, been a while since the last devlog update. Got a new set of approaching deadlines for… Continue Reading
I was in NYC this past weekend for IndieCade East. The event was really great. I didn’t get… Continue Reading
The last few days have been pretty intense as I’ve been working to get a playable demo ready… Continue Reading
It’s 1:30 in the morning, but I finally got portals to work! It’s not perfect. There are a… Continue Reading
The checkpoint/progress saving system is almost done. Made several improvements over the weekend, and also cleaned up the… Continue Reading
The last 2 days have confirmed my theory that it’s the most trivial parts of a game that… Continue Reading
I should say in advance that there’s a lot of rambling in this devlog post. Mostly just trying… Continue Reading