
Additional Press and Save System
When I was in New York earlier this month for Kill Screen Fest, I met up with architecture… Continue Reading
When I was in New York earlier this month for Kill Screen Fest, I met up with architecture… Continue Reading
New Programmer The search for a programmer is finally over! I’ve found someone to help me finish the… Continue Reading
Happy New Year! Wow. 2016. I started Manifold Garden in 2012. It is now 2016. Wow. Anyway, I’m… Continue Reading
Check out this interview with Jonathan Blow on Giant Bomb because 1) The Witness is going to be awesome!… Continue Reading
A Mind-Bending Game Being Designed in the Open
Destructoid actually wrote about RELATIVITY two weeks ago, but for some reason I didn’t see this article until… Continue Reading
“First rule: look up. Second rule: there is no up, objectively speaking.” This is definitely one of the… Continue Reading
I was in NYC this past weekend for IndieCade East. The event was really great. I didn’t get… Continue Reading
Stoked to share that Relativity was one of the games that caught the attention of Indie Statik for… Continue Reading
I’m very happy to announce that my work is featured in the latest issue of UPPERCASE magazine. If you’re… Continue Reading