Unity Shaders – Depth and Normal Textures (Part 2)
This post is a continuation of an earlier post: Unity Shaders – Depth and Normal Textures (Part 1).… Continue Reading
This post is a continuation of an earlier post: Unity Shaders – Depth and Normal Textures (Part 1).… Continue Reading
This is Part 1 of a 3 part series on working with depth and normal textures in Unity.… Continue Reading
I’m starting to work on making Relativity look good, and that basically translates to writing shaders. It was… Continue Reading
It’s Saturday again! Here’s a new set of screenshots of more work-in-progress. This past week, I’ve been prototyping… Continue Reading
First time participating in Screenshot Saturday. Excited to show off some of the new changes and improvements:
A screenshot from one of the levels I’m currently working on.
While Unity’s default FPS Character Controller is very good, it does have a few shortcomings, such as being unable to… Continue Reading
Not sure if this will be in the final version yet, but drew up this space today as… Continue Reading
Testing out some Escher-esque architecture.
Finally starting to put together a rough cut of how one level progresses to another. Still searching for… Continue Reading