Development Update – Runtime Geometry Generation
Several setbacks this week, so production has been a little slow. The major issue was due to the… Continue Reading
Several setbacks this week, so production has been a little slow. The major issue was due to the… Continue Reading
Relativity has been getting some press coverage recently! Here are the different articles it has been featured in:… Continue Reading
Got world-wrapping working in all six gravity directions! Also, added terminal velocity so that the player can’t keep… Continue Reading
Sky One feedback I’ve gotten from a lot of developers I’ve shown the game to, especially with regards… Continue Reading
I exhibited Relativity in the Indie MEGABOOTH earlier this month at PAX East. I was part of the… Continue Reading
I had a few game developer friends playtest the game last Thursday. The response was quite positive. I… Continue Reading
I am super excited to announce that Relativity will be at PAX East this year, as part of… Continue Reading
One of the things I’ve decided to focus on these past few days is to refine the look… Continue Reading
Hey all! It’s been a while since the last update. March has been a pretty busy month. Between… Continue Reading
This past week has been crazy busy for me. After IndieCade East last month, I came home with… Continue Reading