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TIGSource Devlog Spotlight!

tigsource_spotlight

Wow… just wow…

When I saw this posted yesterday, I was pretty much speechless. I’ve been posting on this devlog for over a year and a half now, since November 2013. It has documented so many changes in art styles, weird tech issues, all the events I’ve been to, and so many random thoughts. The game has grown so much during this time, and that entire evolution has been recorded here.

The devlog for me really is more than just a record of the game’s development process, it has been a journal and a screenshot of my life for the past year and a half. Writing here has been one of my favorite parts of the development process, and the community here has been absolutely amazing.

TIGSource for me has always been THE indie game source, like its name is, so to get the devlog spotlight really is an honor.

Thank you TIGSource! Thank you dear devlog readers! And thank you Derek Yu for writing about RELATIVITY!  Tears of Joy

Pillar Tower Level Evolution 

Continuing to work on this level during livestream sessions. It still needs a lot of work, and I haven’t quite figured out the correct proportions, but here’s the evolution of the level so far:

1 2 3 4 5 6 7 8 9 10 11 12

I really love the staircase that extends out from the center, but still not sure about exactly how that should look. Someone on the stream mentioned that it reminded them of Ico, which is a massive compliment in my opinion, and very much what I’m going for.

The cover for Ico is one of my favorites:

ico

I really love the sense of scale and the feeling of longing that it evokes, so really cool to hear that the visuals in this level are a bit reminiscent of that.

Stream Archive 

Last night’s level design stream in now up:

Part 1: https://youtu.be/m45YLCS-R6c

Part 2: https://youtu.be/3FSv2k_8ibc

And here’s the full playlist of the level design streams so far: https://www.youtube.com/playlist?list=PLNqAA0dqOV6J2Q3Y26EvfwIrwQJANw64M

 

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