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Vignetting + Noise

Spent the last two days getting the game ready to demo at Indy Pop Con in Indianapolis this weekend.

This involved making builds, and playing through them to make sure everything is working. Now that the game is so much bigger, this turned out to be quite time-consuming. I was able to rush through the entire build in about 30 minutes, knowing how to solves the puzzles and where the shortcuts are, etc. My guess for a first-time playthrough by someone not familiar with the game, this would take somewhere around 2 to 3 hours.

I’ve also added vignetting and a little bit of noise to the player camera. I think this makes it look a little more dream-like:

relativity_vignette_noise

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