Started playing around with generating a menger sponge because I wanted to see what it would look like.
Well, it looks crazy awesome, but the way I’m making it is insanely intensive.
400 million tri. 800 million verts. Inside the Unity editor, it runs at a whopping 0.5 FPS…
I think generating ProBuilder objects inside Unity for this stuff is not the right way to go. Probably better to generate it in a 3D software and then import it into Unity. It’s just insane right now.
