Development Update – Box Design
Spent much of today working on the design of the symbols on the box. For a long time… Continue Reading
Spent much of today working on the design of the symbols on the box. For a long time… Continue Reading
4th Best Devlog of 2014 RELATIVITY DevLog came in 4th place and got a mention in this year’s Best… Continue Reading
Continuing to work on box acceleration. Started off the day with some weird bugs I wanted to fix.… Continue Reading
Box Acceleration I finally fixed the box acceleration problem. You can now release and re-catch a box during… Continue Reading
Working on getting player falling and object falling to feel right. For player falling, this is the code… Continue Reading
Yesterday I found out RELATIVITY was not selected for the Experimental Gameplay Workshop at GDC. This morning I… Continue Reading
Still very busy with admin and logistical stuff lately. However, I recently came across some really useful level… Continue Reading
Triangle Update I’ve been quite busy with logistical and administrative side of things these last two days, so… Continue Reading
Object carrying is one aspect of the game that has had some problems for a while. I decided… Continue Reading
Unity 5 Continuing to work with Unity 5. All in all, I think a lot of the changes… Continue Reading