Weird Unity Bug
The following is a guest post by Chris Wade. Originally posted on the TIGForums Devlog. Hi all! I’m… Continue Reading
The following is a guest post by Chris Wade. Originally posted on the TIGForums Devlog. Hi all! I’m… Continue Reading
Past few days have been insanely busy, especially with the stream schedule, and just a ton of new… Continue Reading
Finally! Super stoked to share this with you all. I worked with Jake Strasser on this teaser. The wonderful music… Continue Reading
Back from showing RELATIVITY at the PlayStation booth at E3… Boy, it was an incredibly exhausting week! Going to try… Continue Reading
Started playing around with generating a menger sponge because I wanted to see what it would look like.… Continue Reading
I streamed for the first time yesterday! Did some level design and showed a bit of the framework… Continue Reading
Can’t believe it’s May already! Been working on new puzzles and doing some level design. Every mechanic adds… Continue Reading
Finished rebuilding World 1. It definitely needs some serious optimization. In the Unity editor, it seems to be… Continue Reading
Quote from: Zorg on April 03, 2015, 05:20:27 am I thought about the missing outline of the leaves.… Continue Reading
Worked on both growing and shrinking of the cubes today. Most of the day was spent trying to… Continue Reading