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World 2 Architecture

Can’t believe it’s May already! Been working on new puzzles and doing some level design. Every mechanic adds a set of constraints to the level design process that makes it exponentially more difficult, so there’s a lot to consider at once.

Started working on some architectural elements.

Below are some screenshots documenting the evolution of an area in World 002.

Here’s the first go at trying out some different pillar style:

1

Having small details really help provide contrast to the scale of the level.

Starting to fill out the area with these pillars:
 2

A view from outside:
 3

Once I got the windows in and the lighting fixed, the shadows make a huge difference!4 5 6 7

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